Playing a cinematic kills sound for future cinematics with OpenAL
Jayschwa
jayschwa at gmail.com
Tue May 16 03:08:55 EDT 2006
Hello again,
https://bugzilla.icculus.org/show_bug.cgi?id=2710
This is with OpenAL being used:
The first time a cinematic is played (such as the id logo), the sound works
fine. After that, it doesn't work unless a snd_restart is done. It looks
like
the stream wasn't being killed when a cinematic finished or got interrupted.
I
added a one-liner to StopAllSounds to kill the stream. It seems to have done
the trick.
Bugzilla entry includes patch.
Cheers,
Josh
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