[quake3] Newbie questions

Lonnie Cumberland lonnie at outstep.com
Mon May 8 22:10:37 EDT 2006


Does this mean that the .rog format could, for example be textured onto 
one of the faces of a cube that might be rotating in the world?

If so, then where might I be able to learn more about these types of 
mods and examples? I would like to try and find some coding tutorials or 
examples some place if possible.

Also, is there any way to dynamically place 3D text into a world without 
stringing together a long line of objects that would slow the FPS?

Thanks again for answering my email on these questions and have a good 
night.
Lonnie


Zachary J. Slater wrote:

> Lonnie Cumberland wrote:
>
>> Greetings All,
>>
>> I am new to this list and am very excited about the possible used of 
>> the Q3 engine for a project that I have been working towards for a 
>> long time now and hope to ask a few "dumb" questions in order to get 
>> started, ok.
>>
>> I really need to learn how to write mods so that I can come up with 
>> my own "world" while learning so any pointers would be greatly 
>> appreciated.
>>
>> One of the things that I an really interested in doing would be to be 
>> able to play MPEG, AVI, MOV, etc....movies and animations on a 
>> texture from within the game and was wondering if that is possible?
>>
>> Any code snippets or simple examples would be greatly appreciated as 
>> well.
>>
>> I hope to learn a lot from all of the expers on the mailing list.
>>
> You can already play the native format, .roq.
>

-- 
Thanks and have a good day,

Lonnie T. Cumberland
OutStep Technologies Incorporated

Email: Lonnie at outstep.com
       Lonnie_Cumberland at yahoo.com 

Recommended sites: 

	http://www.peoplesquest.com

"Open Source...... opening the doors for the future in the world of today...."




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