[quake3] Newbie questions
Lonnie Cumberland
lonnie at outstep.com
Mon May 8 22:10:37 EDT 2006
Does this mean that the .rog format could, for example be textured onto
one of the faces of a cube that might be rotating in the world?
If so, then where might I be able to learn more about these types of
mods and examples? I would like to try and find some coding tutorials or
examples some place if possible.
Also, is there any way to dynamically place 3D text into a world without
stringing together a long line of objects that would slow the FPS?
Thanks again for answering my email on these questions and have a good
night.
Lonnie
Zachary J. Slater wrote:
> Lonnie Cumberland wrote:
>
>> Greetings All,
>>
>> I am new to this list and am very excited about the possible used of
>> the Q3 engine for a project that I have been working towards for a
>> long time now and hope to ask a few "dumb" questions in order to get
>> started, ok.
>>
>> I really need to learn how to write mods so that I can come up with
>> my own "world" while learning so any pointers would be greatly
>> appreciated.
>>
>> One of the things that I an really interested in doing would be to be
>> able to play MPEG, AVI, MOV, etc....movies and animations on a
>> texture from within the game and was wondering if that is possible?
>>
>> Any code snippets or simple examples would be greatly appreciated as
>> well.
>>
>> I hope to learn a lot from all of the expers on the mailing list.
>>
> You can already play the native format, .roq.
>
--
Thanks and have a good day,
Lonnie T. Cumberland
OutStep Technologies Incorporated
Email: Lonnie at outstep.com
Lonnie_Cumberland at yahoo.com
Recommended sites:
http://www.peoplesquest.com
"Open Source...... opening the doors for the future in the world of today...."
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