[quake3] Rendering nothing
Neil Toronto
ntoronto at cs.byu.edu
Fri Mar 10 15:32:00 EST 2006
Michel Dänzer wrote:
>On Fri, 2006-03-10 at 10:04 -0700, Neil Toronto wrote:
>
>
>>Oooh, thanks for the pointer. I traced it to the call to glScissor in
>>tr_backend.c. Here's my new hack (I removed the one from cg_draw.c):
>>
>>
>
>[...]
>
>
>
>>I tried a bunch of permutations of this (not scissoring, etc.), but they
>>didn't work.
>>
>>
>
>If you think this is a driver bug, please report it at
>http://bugs.freedesktop.org, product 'Mesa', component
>'Drivers/DRI/i915'. Thanks.
>
I reported it for completeness. Even if it's a hardware issue, it might
still be prudent to put a workaround (if one exists) in the i915 DRI driver.
https://bugs.freedesktop.org/show_bug.cgi?id=6222
I've never dived into the Mesa DRI code, but I'll keep looking into it.
By the way, I stated in the bug report - but not here yet - that this
also shows up with the commercial Quake 3 engine.
Thanks!
Neil
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