[quake3] Continuing to have OpenAL crashes

ewe2 ewetoo at gmail.com
Sat Jun 17 23:42:54 EDT 2006


On 6/16/06, ewe2 <ewetoo at gmail.com> wrote:
> As David's post suggests, there's a race condition somewhere, openal
> is blocking in the wrong place or not blocking at all. Are you testing
> the interim patched version, Tony? -  I'd be happy to beta test for
> it.

Testing with tony's gomer patch confirmed that much of the problem
seems to be with the missionpack code although i did have the
occasional buffer error in the standard game. The missionpack locked
with the familiar hitsound beeps, so I sigtermed it and thought this
could be useful information for where it might be stuck:

serverCommand: 56 : map_restart

^1ERROR: while buffering data for music stream - Invalid value

Program received signal SIGTERM, Terminated.
0x9b3fc678 in std::__advance<std::_List_iterator<BufferInfo,
BufferInfo&, BufferInfo*>, unsigned long> ()
(gdb) bt
#0  0x9b3fc678 in std::__advance<std::_List_iterator<BufferInfo,
BufferInfo&, BufferInfo*>, unsigned long> ()
#1  0x9b3e4184 in OALSource::Play ()
#2  0x9b3de888 in alSourcePlay ()
#3  0x00044270 in S_AL_StartBackgroundTrack (intro=0x34a018c "",
loop=0x583944 "") at code/client/snd_openal.c:1474
#4  0x00003340 in CL_CgameSystemCalls (args=0x59d8180) at
code/client/cl_cgame.c:534
#5  0x000e0870 in systemTrap () at code/qcommon/vm_ppc_new.c:1843
Cannot access memory at address 0x422d4f3c
Cannot access memory at address 0x422d4f44


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