[quake3] Continuing to have OpenAL crashes

ewe2 ewetoo at gmail.com
Fri Jun 16 08:51:13 EDT 2006


On 6/16/06, Tony J. White <tjw at webteam.net> wrote:
>
> I was able to reproduce this without the missionpack just by loading up a
> map with bots. Since this is music related I think it may have to do
> with having a game sound (e.g. hitsound) play at the exact moment something
> is happinging with the music processing. I just didn't have enough things to
> shoot before I guess :)
>
> I opened a bug:
>
> https://bugzilla.icculus.org/show_bug.cgi?id=2747
>
> It includes a gomer patch that should at least prevent the crash, but does
> not attack the root problem.

As David's post suggests, there's a race condition somewhere, openal
is blocking in the wrong place or not blocking at all. Are you testing
the interim patched version, Tony? -  I'd be happy to beta test for
it.

-- 
Emacs is an alright OS, but it lacks a decent editor.



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