[quake3] Re: svn directory breakdown
Lonnie Cumberland
lonnie at outstep.com
Wed Jun 14 11:55:26 EDT 2006
Thanks Tim.....
another small step foreward.....
Cheers,
Lonnie
Tim Angus wrote:
> Lonnie Cumberland wrote:
>> Hello All,
>>
>> I have just downloaded the latest SVN for the Icculus quake3 and so
>> that I can start working on my mod and was wondering if someone
>> could please tell me, in general, what directories & files belong to
>> the engine source and which directories belong to the MOD sdk that
>> are not part of the engine?
>
> In general, cgame, game and ui/q3_ui are the mod(ification) SDK,
> though there are some headers in the other directories that the
> aforementioned modules require.
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