svn directory breakdown
Tim Angus
tim at ngus.net
Wed Jun 14 11:50:46 EDT 2006
Lonnie Cumberland wrote:
> Hello All,
>
> I have just downloaded the latest SVN for the Icculus quake3 and so
> that I can start working on my mod and was wondering if someone could
> please tell me, in general, what directories & files belong to the
> engine source and which directories belong to the MOD sdk that are not
> part of the engine?
In general, cgame, game and ui/q3_ui are the mod(ification) SDK, though
there are some headers in the other directories that the aforementioned
modules require.
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