svn directory breakdown

Tim Angus tim at ngus.net
Wed Jun 14 11:50:46 EDT 2006


Lonnie Cumberland wrote:
> Hello All,
> 
> I have just downloaded the latest SVN for the Icculus quake3 and so 
> that  I can start working on my mod and was wondering if someone could 
> please tell me, in general, what directories & files belong to the 
> engine source and which directories belong to the MOD sdk that are not 
> part of the engine?

In general, cgame, game and ui/q3_ui are the mod(ification) SDK, though 
there are some headers in the other directories that the aforementioned 
modules require.



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