[OT] Re: [quake3] icculus quake 3 very dark
Erik Auerswald
auerswal at unix-ag.uni-kl.de
Tue Jun 13 08:18:39 EDT 2006
Hi,
this is totally off topic, so this is my last reply to this thread...
On Mon, Jun 12, 2006 at 02:17:49PM -0700, Aaron Gyes wrote:
> On Mon, 2006-06-12 at 11:44 +0200, Erik Auerswald wrote:
> > On Sun, Jun 11, 2006 at 12:56:44PM -0700, Aaron Gyes wrote:
> > > On Sun, 2006-06-11 at 20:42 +0200, Erik Auerswald wrote:
> > > > Try a normal X server, not Xgl.
> > >
> > > Xgl is a normal X server, but right now the NVIDIA drivers do not
> > > support it properly. Until 9xxx drivers come out OpenGL is going to
> > > remain crippled on Xgl.
> >
> > I don't consider running an X server on top of an X server normal. There
> > are special cases where this is useful, but not gaming with X server
> > and client on the same machine.
> >
> > The idea of running two fullscreen OpenGL apps at the same time (Xgl and
> > ioquake3) seems a bit strange to me, too.
>
> Why?
- Normally one (1) X server is used to communicate with the graphics
hardware. Using two (2) or more is obviously not the intended way.
- Raising complexity without need is wrong. More bugs are inevitable.
- Game software often needs a powerful environment, additional layers
between the game and the hardware tends to slow it down. Of course this
is no problem with vintage software.
- If I want one fullscreen app I want this to control the screen. IOW
there is no need for wobbly windows if there are no windows.
Now use your own brain and do some thinking, I won't explain you
everything.
Erik
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