[quake3] bots

Daniel Lord daniellord at mac.com
Mon Jun 5 17:35:43 EDT 2006


On Jun 5, 2006, at 12:40, Joerg Dietrich wrote:

> Markus Langer wrote:
>> does anyone know how to enable bots in icculus quake
>> thx
>> grandmaster_flesh
> I had this problem with the missing bots too.
> As it turned out, I had disabled bots.
> Quake 3 has a CVAR "bot_enable", please check
> if it it set to "1" to enable bots.
>
> Joerg

Perhaps that is why I thought someone said they didn't work though I  
never checked into it.
They supposedly don't work in multi-player according to FAQs I had  
seen on Planet Quake, etc.
But I got them to work for a command-line server on my Mac, so I can  
have bots to play until a human joins.
But that is a non-icculus build. I have never got the icculus build  
to work for me when I tried about a month ago.
I'll try again soon when I get the time.
One bots leaves as each human joins--kind of shows how dumb bots are  
though--they don't do very well on most non-original Q3 Area maps.
I got skins from Polycount and maps from LVL

"I have never won a debate with an ignorant person."
-Ali ibn Abi Talib






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