[quake3] Quake3 on Solaris/Sparc

vincent at cojot.name vincent at cojot.name
Sun Jul 16 12:16:27 EDT 2006


On Sun, 16 Jul 2006, Georg Vogel wrote:

> Hi,
>
> a saw a screenshot on your homepage which showed that someone did get quake3 
> working on sparc hardware.
> I tried it, too but ran into a couple of problems.
> I'd like to know which Solaris was used and what had to be done in general to 
> play quake3 on solaris/sparc...
>
> thanks so far,
> Georg

Hallo Georg,

Solaris 10 was used but it will most likely run/compile fine on Solaris 
8/9/10 provided you have recent hardware and hardware OpenGL.

So far, here is what you need:

- XVR-600 graphics card as a -minimum- (XVR-1000 or XVR-1200 recommended). 
(NB: q3 OpenGL extensions must be disabled on the XVR-600 because of 
display artifacts). I should really open a call with SUN about this..

- I think q3 runs -with- q3 OpenGL extensions enabled on the XVR-1000 but 
that's from memory..

- You need something above an US-IIi 650Mhz as a minimum for decent perf, 
really... US-IIIi or US-IIICu will be great.

- I have not tested software-only mode on Solaris/Sparc.

ioq3 is most liky a no-go on such platforms as Creator3d, Elite3D, 
Creator2d, Sbus, etc...

I'm in the middle of moving between appartments so I cannot be of much 
help right now but I'll provide binaries in the not-so-distant future..

Regards,

-- 
,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,
Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
Linux Xview/OpenLook resources page _.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._ coyote at NOSPAM4cojot.name

They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places.       - Robert Frost





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