[quake3] Re: md4 skeletal model format

Thilo Schulz arny at ats.s.bawue.de
Fri Jan 27 13:46:48 EST 2006


On Friday 27 January 2006 19:02, Tim Stowell wrote:
> Ok, now that is making a lot more sense. So rather than the frame
> controlling vertex positions as in md3, in md4, the frame stores the
> position of the bone which then deforms during gameplay?

correct.

-- 
Thilo Schulz
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