native DLLs and R_GetShaderByHandle

Ryan C. Gordon icculus at icculus.org
Thu Jan 19 04:48:42 EST 2006


Ok, ignore my issues with qvm vs. native loading...you DO need to 
disable sv_pure, even in single player. Thanks, Tim.

However, if I use the native .DLLs on the Intel Mac, I get this when 
running a timedemo:

^3R_GetShaderByHandle: out of range hShader '276'
^3R_GetShaderByHandle: out of range hShader '283'
^3R_GetShaderByHandle: out of range hShader '286'
^3R_GetShaderByHandle: out of range hShader '290'
^3R_GetShaderByHandle: out of range hShader '295'

...these seem to match up with the avatar icons on the loading screen, 
but in-game rendering seems fine.

Ran game like this:
    ./ioquake3 +set vm_ui 0 +set vm_game 0 +set vm_cgame 0 +set sv_pure 0

Can someone test this on another platform? I want to file this in 
Bugzilla, but want to see if it's exclusively an Intel Mac (gcc4?) issue 
first.

--ryan.




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