[quake3] [PATCH] additional vidModes

David Chait davebytes at comcast.net
Mon Jan 16 19:07:57 EST 2006


It would be good if it could at least autodetect the desktop display 
setting, and make sure that is in the list (add it if not!).  That'd be a 
decent 'starting' solution.

If the system isn't autodetecting the proper aspect ratio based on the 
aspect resolution being non-4x3, it'll need to be enhanced... ;)  Again, the 
tricky thing is that some displays aren't square pixels, but I wouldn't 
worry about them to start with (could add something later to compensate). 
I'm sure there's a FOV setting in the config somewhere, but given that we've 
got 16:9, 16:10, 15:9, and wacky intermediates, best to compute a relative 
FOV it if the mode is obviously non-4:3 ratio.

-d

----- Original Message ----- 
From: "Zachary J. Slater" <zakk at timedoctor.org>
Sent: Monday, January 16, 2006 2:32 PM
| In general if a mode isn't supported in-game, you can edit your
| config file and set
| r_customheight/width and r_mode -1
|
| Though I agree that we need at least some of these extra modes added.
|
| I am a bit concerned though about two bugs I'm seeing with random
| unusual modes,
| for instance at 1680x1050, what my widescreen LCD runs, full-screen
| cinematics aren't
| playing.
|
| I am also unsure if the widescreen video modes actually give you more
| vision to the left
| and right. I don't think they do. 




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