[quake3] Re: Can't get code to compile in VC Express

Tim Stowell stowellt at gmail.com
Sat Jan 14 14:26:06 EST 2006


I really appreciate the info, that clears up a lot of confusion. It would
seem from what I have gleaned by searching all over the web that the Icculus
build seems to be the most current and active Quake 3 project (unless I'm
wrong?), so I think it would benefit me to switch to MinGW to use it.

On 1/14/06, Tim Angus <tim at ngus.net> wrote:
>
> On Sat, 14 Jan 2006 11:44:40 -0700 Tim wrote:
> > On win32, does VC yield more optimized code, or is
> > that just a rumor?
>
> If may ever so slightly, because VC is targetted only at x86 and thus
> can afford to take shortcuts that wouldn't be acceptable in gcc. The
> code that is compiled in the MinGW and MSVC builds is for all intents
> and purposes identical, so there is no performance advantage there.
>
> > I would be more than happy to use MinGW if there
> > is no real disadvantage, thanks.
>
> Based purely on my own anecdotal testing of 1.32b versus ioq3 compiled
> with MinGW, there is no measurable difference in terms of framerate, so
> I don't perceive there to be a disadvantage.
>
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