[quake3] MP3 decoder and a few bugs fixed

Tim Stowell stowellt at gmail.com
Tue Feb 28 10:43:25 EST 2006


Great, nice to have the md4 info up. One quick question, does cgame as it
currently stands in the Icculus code have support for morphstates for the
skeletons, or would I need to copy that from the elite forces code? I'm just
wondering if cgame as it currently stands is ready enough where I could just
throw in the mdr and have full animation control without needing to dissect
the elite sources code to make things functional, thanks.

On 2/26/06, Thilo Schulz <arny at ats.s.bawue.de> wrote:
>
> Hello,
>
> Tim: I have finally written the promised MD4 format tutorial:
> https://bugzilla.icculus.org/show_bug.cgi?id=2603
> (shame on me)
>
> Then there is a crash and memory leak in sounds functions fixed:
> https://bugzilla.icculus.org/show_bug.cgi?id=2604
>
> And then there's an MP3 decoder I wrote for ioQ3 (requires libmad):
> https://bugzilla.icculus.org/show_bug.cgi?id=2605
>
> have fun!
>
> --
> Thilo Schulz
>
>
>
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