[quake3] Re: OpenAL Sound Origin Issue

Jayschwa jayschwa at gmail.com
Mon Feb 13 22:27:20 EST 2006


On Sun, 12 Feb 2006 04:46:11 -0600, Tim Angus <tim at ngus.net> wrote:

> Your theory is probably correct. The respatialisation is taken against
> the view position, whereas the machinegun sound is centered around the
> entity position, which is slightly lower. SVN 539 has a potential fix
> for this.

Unfortuneatly, this didn't seem to make a difference for me. Looking at  
your code I see you used the condition (s_alSpatEntOrigin->integer &&  
entityNum). I've tested a bit by running around with a few bots and  
playing demos, and there never seems to be a point at which entityNum gets  
a number other than zero passed in.

- Josh



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