[quake3] first win64 patch
Ludwig Nussel
ludwig.nussel at suse.de
Mon Feb 13 12:22:57 EST 2006
On Monday 13 February 2006 05:19, James Lacey wrote:
> Here is my first Win64 Quake 3 patch. A couple of notes:
- Are all those int -> size_t (ie signed 32bit -> unsigned 64bit)
changes actually needed? Did you verify they don't break stuff by
looking at the code or by running the game? E.g. the loop in
SV_Status_f, l could become negative (yeah the code is broken
anyways)?
- What kind of warning gets silenced by the #pragma you added?
- Is sizeof(intptr_t) != sizeof(long) on Windows?
- I suppose the vm_x86.c diff is an accident
- If you omit the vcproj files the diff is 200K instead of 1.4MB
cu
Ludwig
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(o_ Ludwig Nussel
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