[quake3] Irix Patches

Nightmare nightmare at int13h.com
Mon Dec 18 10:41:58 EST 2006


Sorry missed a part of the diff.. [attached]

Dave

On Mon, 18 Dec 2006 15:30:29 +0000
Nightmare <nightmare at int13h.com> wrote:

> Hello all,
> 
> Sorry for the awesomely late patches for IRIX, our resident porting guru has just had a kiddie so he is going to be a little busy for a while. The latest branch of the source is fantastic by the way, it actually seemed to resolve one of the main issues with running this on IRIX (the video files were causing it to core) but it seems to work fine now.
> 
> I have a -03 release build running on my 300mhz Octane MXE (4mb texture ram) system great, its churning out about 30-50fps at low detail on q3dm7, very playable. The only outstanding problem I have at the moment is a rather minor issue of the botlib causing a coredump as soon as a bot spawns, I shall set my debugger on that tonight with any luck. Other than that is a very clean build so kudos to the dev team, thanks for giving us a working Quake 3 source for our old dinosaurs. Might have to run a few servers on our 16CPU Origin box =]
> 
> I have attached the diff file, I hope it doesn't cause any problems with the rest of the source, it's basically just makefile / q_platform changes and an #ifndef in sdl_glimp.c for some multitexture bits that IRIX doesn't have.
> 
> Oh the one thing that might make you ponder is the clean2: changes at the bottom of the Makefile, basically IRIX's built in rm wont process that amount of arguments in one hit so I have split the objs into a few lines. Hope that's not a problem.
> 
> Cheers, keep up the great work!
> Dave
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