[quake3] Excellent wings over invisible player

DD 0000spam at gmail.com
Sun Dec 17 22:10:29 EST 2006


On 12/18/06, Neil Toronto <ntoronto at cs.byu.edu> wrote:
> DD wrote:
> > Still i am interested, if someone knows, what is max allowed number of
> > CVARS in (io)Q3?
> >
> > DD
>
> cvar.c says:
>
> #define    MAX_CVARS    1024
>
> And, fascinatingly, it stores cvar names in a hash table, so doubling
> both MAX_CVARS and FILE_HASH_SIZE wouldn't result in a performance
> penalty. I'm not sure why that hasn't been done yet.
>
> Neil

Thanks, somehow i missed it. Some games use 2048, if i am not
mistaken. Maybe even quadrupling would be possible...

I forgot to mention before... Visible icons over invisible players
also occur for gauntlet kills, impressive award and team defend,
assist and capture.

DD



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