[quake3] MD4 support in ioq3 as a patch?

Dave druska at gmail.com
Fri Dec 15 21:10:50 EST 2006


I like this idea. On gongo's website he claims that its difficult to develop
md4's because there are no available build tools.
I'm really just wondering if there will be support for Maya, because newer
versions of Maya don't really support md3's.

Nice idea though!

On 12/15/06, monk at rq3.com <monk at rq3.com> wrote:
>
> Hi y'all.  It was suggested that someone on this mailing list a while back
> was interested in implementing MD4 support in ioq3.  Now that ioq3's got a
> patch system set up, it would be nice to offer an optional patch for MD4
> support.
>
> Is anyone interested in this anymore?
>
> For those who haven't heard about MD4 all that much, here's some linkage:
>
> http://gongo.quakedev.com
> http://gongo.quakedev.com/md4.html
> http://gongo.quakedev.com/files.html
>
> I've talked with Gongo recently and while he has no time or interest in
> finishing his work, he does fully support this.
>
> From what I've gathered, the work seems to be about 95% done.  He outlined
> a few of the spots that need "finishing" and I was able to get the latest
> version of the renderer code from 'im.  I am not a skilled coder which is
> why I am trying to gauge interest in this.
>
> I do admit that part of my motivation is to use MD4 support in an existing
> Q3 project/mod, but I'd rather see something that can be easily integrated
> in ioq3 for everyone to use.  Most of the artists I've talked to have
> ragged on Q3 and MD3 for lack of skeletal animation support.  Since
> everyone and their mother seems to be using ioq3 as the basis for turning
> Q3 mods into standalone projects, it seems only logical that any type of
> skeletal animation support be provided to work seamlessly with ioq3 as a
> patch.
>
> The best part of MD4 as far as I can tell is the extra support for the
> artists' tools.  The 3dmax exporters and apparently the MD4 importer also
> has preliminary support for HL and HL2 animation files.
>
> Yes, I know that Xreal has support for MD5 and that kind of fun stuff.  I
> haven't really pursued that avenue, yet.  I figured if there were no
> interest whatsoever in MD4, I could pursue that route instead.
>
> If anyone is interested, I will provide what help I can, copies of my
> correspondence with Gongo, the latest code I have access to, someone able
> to create HL art assets to test the MD4 importer, etc.
>
> Thanks for your time!
>
> Monk
> www.rq3.com
>
>
>


-- 
Dave
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