[quake3] Quake III Solaris/Sparc binaries for the ioq3 home page...
vincent at cojot.name
vincent at cojot.name
Sun Aug 27 08:46:52 EDT 2006
On Fri, 25 Aug 2006, David Gorst wrote:
> It's a Sun XVR600 (I think a 3DLabs card by any other name). I haven't tried
> disabling any OpenGL extensions as yet. Will have a go later.
I have an XVR-600 in my sb150 too. Disable the Quake3 OpenGL Extensions in
the 'graphics' menu. That was the only way I could get it to work without
sky artifacts.. I suspect a bug in the jfb driver since I can reliably
reproduce the results by running ioq3/q3 in exported DISPLAY mode from a
Linux/x86 box. I have not had time to escalade this with SUN yet but
that's planned... :)
Regards,
Vincent
> On 8/25/06, vincent at cojot.name <vincent at cojot.name> wrote:
>>
>> On Fri, 25 Aug 2006, David Gorst wrote:
>>
>> > I'm looking for these as well. Not least because I've compiled the
>> source up
>> > on SPARC Solaris 10 and the sky seems to be missing (you need to set
>> flat
>> > sky or you get a"hall of mirrors" effect) so I could do with a
>> reference.
>>
>> What graphics card are you using? Have you tried disabling the 'q3 OpenGL
>> extensions'?
>>
>> > Also does anyone know where I can obtain a copy of the jpeg-6 library
>> (as
>> > opposed to 6b)? I'm trying to work out which bits come from where.
>>
>> Why do you need that library? (Just curious...)
>>
>> Vincent
>>
>
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