[quake3] Quake III Solaris/Sparc binaries for the ioq3 home page...

vincent at cojot.name vincent at cojot.name
Sun Aug 27 08:46:52 EDT 2006


On Fri, 25 Aug 2006, David Gorst wrote:

> It's a Sun XVR600 (I think a 3DLabs card by any other name). I haven't tried
> disabling any OpenGL extensions as yet. Will have a go later.

I have an XVR-600 in my sb150 too. Disable the Quake3 OpenGL Extensions in 
the 'graphics' menu. That was the only way I could get it to work without 
sky artifacts.. I suspect a bug in the jfb driver since I can reliably 
reproduce the results by running ioq3/q3 in exported DISPLAY mode from a 
Linux/x86 box. I have not had time to escalade this with SUN yet but 
that's planned... :)

Regards,

Vincent


> On 8/25/06, vincent at cojot.name <vincent at cojot.name> wrote:
>> 
>> On Fri, 25 Aug 2006, David Gorst wrote:
>> 
>> > I'm looking for these as well. Not least because I've compiled the
>> source up
>> > on SPARC Solaris 10 and the sky seems to be missing (you need to set
>> flat
>> > sky or you get a"hall of mirrors" effect) so I could do with a
>> reference.
>> 
>> What graphics card are you using? Have you tried disabling the 'q3 OpenGL
>> extensions'?
>> 
>> > Also does anyone know where I can obtain a copy of the jpeg-6 library
>> (as
>> > opposed to 6b)? I'm trying to work out which bits come from where.
>> 
>> Why do you need that library? (Just curious...)
>> 
>> Vincent
>> 
>

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