[quake3] Re: How does Quake 3 handle collisions when the actor collision area changes?

Asfand Yar Qazi ayqazi at gmail.com
Mon Aug 14 05:55:16 EDT 2006


On 8/14/06, Doug Winger <justdoug at socal.rr.com> wrote:
> >>Asfand Yar Qazi wrote:
>
> Rather than go with a fatigue-induced incoherent reply and bother
> folks with further babble...
>
> http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf
>
> It's aimed mainly at the bot ai, but has some insights into the
> methods used in the game/engine.
>

No more postings to the list, gotcha Thanks :-)



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