[quake3] Re: How does Quake 3 handle collisions when the actor collision area changes?

Doug Winger justdoug at socal.rr.com
Mon Aug 14 05:41:01 EDT 2006


>>Asfand Yar Qazi wrote:

Rather than go with a fatigue-induced incoherent reply and bother 
folks with further babble...

http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf

It's aimed mainly at the bot ai, but has some insights into the 
methods used in the game/engine.


- Doug



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