How does Quake 3 handle collisions when the actor collision area changes?
Tim Angus
tim at ngus.net
Mon Aug 14 04:46:26 EDT 2006
Asfand Yar Qazi wrote:
> So you're saying the AABB never changes size e.g. when the current
> frame of the animation changes?
Correct.
http://www.devmaster.net/wiki/AABB
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