[quake3] Build 726, win32, mingw32 compile "error"

Ryan Stotts rstotts at cox.net
Wed Apr 26 23:30:25 EDT 2006


From: "Zachary J. Slater"

> Does this solve it for you:
> https://bugzilla.icculus.org/show_bug.cgi?id=2692


That did indeed fix it, thanks.  It now compiles fine and the flares do
work.

The flares are subtle*.  To see these, load up q3tourney6 for example.  Bind
the flares to be on or off to two keys.(The toggle can be made for one key,
but I have forgotten how)


Example(for those who were never key binding fiends):

\bind v "r_flares 0"
\bind b "r_flares 1"

Or edit your q3config.cfg(easier?)

Also, back to back timedemos reveal a 5 fps hit with flares enabled.  Cool
to have that feature working again though.  I haven't seen the flares since
one of the earliest test builds way back in 1999 or so....

(again for those new to the code or have forgotten over the years)

(in the console)

\timedemo 1

\demo four

Try it with flares enabled and disabled.



*The flares do appear to be adjustable though:

r_flareCoeff = "150"
    r_flareFade = "7"
    r_flareSize = "40"


Thanks again all.




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