Standalone RQ3 using Icculus Q3
Erik Auerswald
auerswal at unix-ag.uni-kl.de
Mon Apr 17 00:47:19 EDT 2006
Hi,
On Fri, Apr 14, 2006 at 04:56:16AM +0000, Richard Allen wrote:
> Turns out our code, maps and models make remarkably much usage of ID's
> shaders, wav files and so forth.
You might want to check out the "Free Texture / Open Media Archive" at
https://cat2.dynu.ca/ftoma/index.html
> I'm working on Linux and I have not even tried to compile the Win32 or OS X
> versions yet, but I have noticed some problems with Audio.
> Sometimes it goes a bit haywire and sounds very strange.
> I'm using a FC4 system and KDE in a pretty basic setup. Are there any
> known problems with audio in todays svn code ? Or is this something we're
> doing wrong ?
You could try disabling the KDE sound daemon (artsd). Another thing to
try is to set the environment variable SDL_AUDIODRIVER to oss or alsa
(sometimes the oss emulation of alsa works better than the direcly using
alsa). See the audio part of the Linux Gamers' FAQ at
http://icculus.org/lgfaq/#audio
Erik
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