[quake3] Starting a new mod

Tim Stowell stowellt at gmail.com
Thu Apr 13 16:12:54 EDT 2006


I find these forums very helpful for programming questions

http://www.quakesrc.org/forums/

On 4/13/06, Mike Davis <only_mortal at mac.com> wrote:
>
> Take a look at the forums on www.quake3world.com.
>
> On 13 Apr 2006, at 20:57, Chris Smith wrote:
>
> > Hi.
> >
> > I'm seriously thinking of making a stand-alone game /mod using
> > icculus/q3 as my base. I say seriously because obviously it's no
> > small undertaking. I was just wondering if anyone has any helpful
> > tips, or could point me to any info on the web (doesn't seem to be
> > a lot out there, especially if you're gonna be using gcc/*nix)
> >
> > I've programmed in C++ for the last 10 or so years so I could just
> > look at all that lovely source code, but I was hoping for any kind
> > of shortcut that I could get to get me up and started as fast as
> > possible (low productivity = low drive etc...)
> >
> > Cheers, Chris
> >
> > --
> > Science is open source religion
>
>
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