[quake3] Starting a new mod
Mike Davis
only_mortal at mac.com
Thu Apr 13 16:02:13 EDT 2006
Take a look at the forums on www.quake3world.com.
On 13 Apr 2006, at 20:57, Chris Smith wrote:
> Hi.
>
> I'm seriously thinking of making a stand-alone game /mod using
> icculus/q3 as my base. I say seriously because obviously it's no
> small undertaking. I was just wondering if anyone has any helpful
> tips, or could point me to any info on the web (doesn't seem to be
> a lot out there, especially if you're gonna be using gcc/*nix)
>
> I've programmed in C++ for the last 10 or so years so I could just
> look at all that lovely source code, but I was hoping for any kind
> of shortcut that I could get to get me up and started as fast as
> possible (low productivity = low drive etc...)
>
> Cheers, Chris
>
> --
> Science is open source religion
More information about the quake3
mailing list