[quake3] Starting a new mod

Mike Davis only_mortal at mac.com
Thu Apr 13 16:02:13 EDT 2006


Take a look at the forums on www.quake3world.com.

On 13 Apr 2006, at 20:57, Chris Smith wrote:

> Hi.
>
> I'm seriously thinking of making a stand-alone game /mod using  
> icculus/q3 as my base. I say seriously because obviously it's no  
> small undertaking. I was just wondering if anyone has any helpful  
> tips, or could point me to any info on the web (doesn't seem to be  
> a lot out there, especially if you're gonna be using gcc/*nix)
>
> I've programmed in C++ for the last 10 or so years so I could just  
> look at all that lovely source code, but I was hoping for any kind  
> of shortcut that I could get to get me up and started as fast as  
> possible (low productivity = low drive etc...)
>
> Cheers, Chris
>
> -- 
> Science is open source religion




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