[quake3] Ok, sound?

vincent at cojot.name vincent at cojot.name
Sat Sep 3 16:00:29 EDT 2005


On Fri, 2 Sep 2005, Zachary J. Slater wrote:

> I was just playing on Primer's server (running on an x86_64 box is
> online at newcastle.devrandom.net:1717) and then on my own with some
> reaction quake 3 (rq3). I /think/ the SDL stuff, or maybe our version in
> general, adds some sound lag. What I really need right now is for other
> people to check for that. Small, otherwise insignificant changes like
> this, could ruin the player experience.
>
> If you have good hearing and time to check, please do, platform doesn't
> matter as long as you have sound working at all!
> Just try to think if the sound seems like it takes longer to come out of
> your headphones/speakers than it does with the id binaries.

Zakk,

I am running the latest build on RHEL3 (RHAS, 32bit, i686, kernel 2.4). My 
hearing isn't too bad and I cannot seen any difference between the iD 
binaries and those I compiled myself.

-- 
,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,
Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
Linux Xview/OpenLook resources page _.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._ coyote at NOSPAM4cojot.name

They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places.       - Robert Frost





More information about the quake3 mailing list