[quake3] quake3 on Solaris x86

darkshark atnight darksharkster at gmail.com
Mon Oct 31 06:27:59 EST 2005


On 10/31/05, vincent at cojot.name <vincent at cojot.name> wrote:
>
> Hello Sean,
>
> Do you know what SVN revision of quake3 you are working on? I'm also
> working on bringing Solaris support to q3 and several changes have already

  Are you sparc based though ?  I can do either, but me laptop is
running solaris so
  I'm trying for an x86 port.  I'd like to help in the sparc bits too
though.  Have access
  to some sparc U80's.

> gone into ioq3. When you say that 'everytying' compiles.. Does that
> include the VM stuff? Have you already made some changes to the sources?

  You mean the vm_86.c ?  It compiles and links.
  I have some changes to the sources - though its mainly adding __sun__ to
  ifdef's  I'm trying not to change the actual code in most places.

> Make sure you're using a very recent SVN checkout...

  Will do.  I'm using rev 177 which is a tad old now.

  I'll pull down the newer rev and try with that.

>
> For the record, the solaris_qgl.c and solaris_glimp.c from ioq2 originally
> came from the SUN Quake2 porting team and I kept trying to adapt/maintain
> them in ioq2.

  Ya, read the code comments :)  I'm going to ping some Sun opengl
people about this
  sometime this week.

>
> I'll go check the URL you posted now...
>
   Thanks !.

Sean.
.
> Vincent
>
> On Mon, 31 Oct 2005, darkshark atnight wrote:
>
> > Hi folks,
> >  I'm trying to get quake3 on solaris x86, specifically running on
> > SolarisExpress.  Everything
> >  compiles, but then running it fails to start OpenGL.  It seems that
> > the the qgl* function
> >  pointers aren't pointing to the correct addresses of the gl* functions.
> >
> > Some details:
> >    OpenGL version is Mesa (io quake2 compiles and runs on same system).
> >    Using the quake2 source base as a reference, since theres a lot of
> > common code there.
> >    I've got solaris_qgl.c and solaris_glimp.c done, which are really
> > linux_*.c with a bunch
> >    of #def's.
> >
> > More details at:
> >   http://blogs.sun.com/roller/page/smg?entry=getting_there_with_quake3_on
> >
> >  I'm trying to get this port done on x86 platform.  Will be using the
> >  nVidia opengl drivers later on another box, once I get these problems sorted.
> >
> >   Any help would really
> > be appreciated.
> > Regards,
> > Sean.
> > .
>



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