[quake3] Header file errors
Asfand Yar Qazi
email at asfandyar.cjb.net
Wed Oct 12 08:19:12 EDT 2005
Ryan C. Gordon wrote:
>>Since you're here, could I ask you why I had to #include <GL/glext.h>
>>in code/unix/sdl_glimp.c and code/unix/linux_glimp.c to make it
>>compile? It complained about PFNGLMULTITEXCOORD2FARBPROC,
>>PFNGLACTIVETEXTUREARBPROC and PFNGLCLIENTACTIVETEXTUREARBPROC being
>>undefined. I'm just wondering since compiling several other projects
>>has given me these sorts of errors.
>
>
> Because you're using older GL headers, and the people on this mailing
> list think that your distro should take better care of you on their behalf.
>
That's all I wanted to know. Since I compiled my own distro from
scratch, I'll go spank myself now.
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