[quake3] Header file errors

Ryan C. Gordon icculus at clutteredmind.org
Wed Oct 12 04:00:27 EDT 2005


> Since you're here, could I ask you why I had to #include <GL/glext.h> 
> in code/unix/sdl_glimp.c and code/unix/linux_glimp.c to make it 
> compile?  It complained about PFNGLMULTITEXCOORD2FARBPROC, 
> PFNGLACTIVETEXTUREARBPROC and PFNGLCLIENTACTIVETEXTUREARBPROC being 
> undefined.  I'm just wondering since compiling several other projects 
> has given me these sorts of errors.

Because you're using older GL headers, and the people on this mailing
list think that your distro should take better care of you on their behalf.

--ryan.




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