[quake3] Re: small fix to compile with nvidia gl headers
Fabian Bieler
der.fabe at gmx.net
Thu Oct 6 11:23:50 EDT 2005
On Thursday 06 October 2005 17:13, Tim Angus wrote:
> On Thu, 6 Oct 2005 12:02:29 +0200 (MEST) DER.FABE at gmx.net wrote:
> > This patch allows compilation with both nvidia and
> > mesa gl headers.
> >
> > bugzilla:
> > https://bugzilla.icculus.org/show_bug.cgi?id=2407
>
> I'm not sure I understand this patch. Both my nvidia (latest version
> AFAIK) and mesa headers include glext.h from GL.h anyway. Could you
> explain why you need this with your configuration?
In the nvidia headers that came with driver version 66.29 (which I am using)
glext.h is not included from gl.h. If this is however the case with the
current nvidia driver, I guess this patch isn't really necessary.
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