[quake3] quake3 MacOS hackery, continued...
Avelino Santa Ana Jr.
a2daj at mac.com
Mon Nov 28 16:48:43 EST 2005
I just ran a quick benchmark with the 1.32 id release on my Dual 2.5
with an X800. With everything maximized and at 1024x768 I received
these scores.
r_smp 0 = 228
r_smp 1 = 385
That seems like a significant boost to me. I'm pretty sure a number
of Mac users would be very disappointed in Icculus Q3 if it didn't
support SMP.
On Nov 28, 2005, at 11:50 AM, David Chait wrote:
> In this case, does "SMP" == "running rendering in a separate thread
> from
> main processing thread"? And if so, why wouldn't you want that as an
> option? Especially in this age of hyperthreading on Intel, and
> dual-core/-cpu boxes not far off from the mainstream, and the mac
> being a
> huge multi-cpu platform...
>
> ----- Original Message -----
> From: "Zachary J. Slater" <zakk at timedoctor.org>
> To: <quake3 at icculus.org>
> Sent: Monday, November 28, 2005 1:51 PM
> Subject: Re: [quake3] quake3 MacOS hackery, continued...
>
>
> |
> | On Nov 28, 2005, at 1:31 AM, Ryan C. Gordon wrote:
> |
> | >
> | > That's my bug...r_smp was, at best, a performance loss on
> Linux, at
> | > least when we were experimenting at Loki in 2000, so I assumed it
> | > sucked
> | > on every platform. I'll see what it takes to reenable this on
> the Mac.
> | >
> | > --ryan.
> | >
> |
> | SMP support was removed from the makefile some time ago
> intentionally.
> | I'd prefer it gone on every platform.
> |
> |
>
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