Distorted Sound on OSX

Tim Angus tim at ngus.net
Sat Nov 19 07:35:20 EST 2005


On Sat, 19 Nov 2005 11:08:53 +0100 Oliver wrote:
> I've build basic Quake3 w/ Xcode 1.5 on my G4 with non-altivec for OSX
> 10.3, because of these graphic glitches. I use the pak0.pk3 packed in
> the demo for testing. I get terrible sound with this build, while the
> roq-videos are sounding good. The latest ID-pointrelese is also
> working. I've no glue if something is messed up on my Panther, or if
> this is a problem with Xcode 1.5 with gcc3.3. Unfortunatly I'm not
> able to test on other systems.
> If other informations should be provided, I'll do.

It's probably worth trying a build pre revision 343. This is where
OpenAL and more importantly, the new codec system were introduced. It's
possible that the wav decoder doesn't deal with a particular big endian
case.

> Btw. porting Q3 from the OSX soundcore to OpenAL would also be as good
> as porting the input to SDL. I'm working on this but it's a huge
> question of my spare time.

Cool.

> Sys-Specs:
> G4 (400Mhz)
> "appled" GF5200 (stock PC card)
> 256MB RAM
> (runs better than expected on this system)

Neat.



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