[quake3] Performance win/lin

David Chait davebytes at comcast.net
Fri Nov 18 11:47:52 EST 2005


Hugely.  If you're only seeing a factor of 2, that's pretty good.  ATI has an enormous driver development team, many of whom are dedicated to raw performance optimization.  I can promise you that the generic radeon linux drivers don't have that level of tuning, though ATI's linux drivers should incorporate the major enhancements.

-d
  ----- Original Message ----- 
  From: Michael Stather 
  To: quake3 at icculus.org 
  Sent: Friday, November 18, 2005 6:52 AM
  Subject: Re: [quake3] Performance win/lin


  Michel Dänzer wrote: 
On Wed, 2005-11-16 at 01:11 +0100, Michael Stather wrote:
  I´ve a notebook with a "Mobile Radeon M6" chip with 16MB VRAM in it. 
Under Windows the performance of quake3 SVN is ok, but when I try it 
under linux it´s almost unplayable. I´m using the open-source "radeon" 
driver and SuSE 10.0. What can I do here?
    
Hard to say without seeing your X server log file at least, but with
that little video RAM, my first guess would be that texture memory is
tight. You can try increasing the amount of AGP memory used with Option
"GARTSize", or if you're running in depth 24, try 16 instead.


  I´m just curious about the performance on Windows and the one on Linux with the same settings.
  Is this normal that the drivers are slower wit a factor about 2?
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