[quake3] Performance win/lin

Slash demodevil at gmail.com
Wed Nov 16 18:51:24 EST 2005


The open source drivers don't have 3D acceleration support at all,
afaik. Same with the "nv" open source nvidia drivers. If you want to
do 3D and such, you need the proprietary drivers in both cases. And of
course they don't support your card, so you are out of luck. Maybe you
can find an old version of their Linux drivers or something?

Good luck :P

On 11/16/05, Michel Dänzer <michel at daenzer.net> wrote:
> On Wed, 2005-11-16 at 01:11 +0100, Michael Stather wrote:
> >
> > I´ve a notebook with a "Mobile Radeon M6" chip with 16MB VRAM in it.
> > Under Windows the performance of quake3 SVN is ok, but when I try it
> > under linux it´s almost unplayable. I´m using the open-source "radeon"
> > driver and SuSE 10.0. What can I do here?
>
> Hard to say without seeing your X server log file at least, but with
> that little video RAM, my first guess would be that texture memory is
> tight. You can try increasing the amount of AGP memory used with Option
> "GARTSize", or if you're running in depth 24, try 16 instead.
>
>
> --
> Earthling Michel Dänzer      |     Debian (powerpc), X and DRI developer
> Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer
>



More information about the quake3 mailing list