[quake3] OpenAL + linu
Dino Puller
dino at e4a.it
Wed Nov 16 05:26:17 EST 2005
Solved!
I'm a bit silly, i've used the old name of the executable : linuxquake3
instead of the new quake3 :\
thanks anyway for your help
Dino
Carlos Alberto Lopez Romero wrote:
> I had to link symbollically my libopenal.so from /usr/local/lib to
> /usr/lib/
>
> My sound initialization output is the following:
>
> ------ Initializing Sound ------
> Allocated 64 sources.
> OpenAL info:
> Vendor: OpenAL Community
> Version: 1.1
> Renderer: Software
> Extensions: AL_LOKI_quadriphonic AL_LOKI_play_position
> AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format
> AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
> Sound intialization successful.
> --------------------------------
>
>
> I hope this helps.
>
> Dino Puller wrote:
>
>> Hi all,
>> how can i use q3 with openal? I've recompiled with USE_OPENAL=1 and
>> seta s_useOpenAL "1" in q3config but the game insist use the sdl
>> backend. If i execute ls -n | grep linuxquake | grep openal i see
>> the correct libopenal loaded.
>>
>> tnx,
>> Dino
>>
>>
>>
>>
>
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