[quake3] OpenAL + linu

Dino Puller dino at e4a.it
Wed Nov 16 05:26:17 EST 2005


Solved!
I'm a bit silly, i've used the old name of the executable : linuxquake3 
instead of the new quake3 :\

thanks anyway for your help
  Dino


Carlos Alberto Lopez Romero wrote:

> I had to link symbollically my libopenal.so from /usr/local/lib to 
> /usr/lib/
>
> My sound initialization output is the following:
>
> ------ Initializing Sound ------
> Allocated 64 sources.
> OpenAL info:
>  Vendor:     OpenAL Community
>  Version:    1.1
>  Renderer:   Software
>  Extensions: AL_LOKI_quadriphonic AL_LOKI_play_position 
> AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format 
> AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
> Sound intialization successful.
> --------------------------------
>
>
> I hope this helps.
>
> Dino Puller wrote:
>
>> Hi all,
>>   how can i use q3 with openal? I've recompiled with USE_OPENAL=1 and 
>> seta s_useOpenAL "1" in q3config but the game insist use the sdl 
>> backend. If i execute ls -n | grep linuxquake | grep openal  i see 
>> the correct libopenal loaded.
>>
>> tnx,
>>   Dino
>>
>>
>>
>>
>
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