[quake3] IRIX port running
vincent at cojot.name
vincent at cojot.name
Tue Nov 15 03:05:45 EST 2005
On Mon, 14 Nov 2005, Frank Everdij wrote:
> Hi all,
>
> I'm Frank/dexter1 and together with Mare and some of my mates we have ported
> icculus.org Quake3 to SGI IRIX systems. Currently we have it running pretty
> clean on Octane2 systems and O2 systems. I have it also working on older I2
> Impact systems, but am experiencing some texture glitches.
Just curious, what texture glitches are you experiencing?
My Solaris/Sparc experience has been less than satisfactory, even at the
latest OpenGL and Graphics patch level:
- on XVR-1000 graphics (MAJC-5200 based, 360Mb RAM), I had to disable q3's
OpenGL extensions otherwise the walls would look mostly pitch black.
- on XVR-600 graphics (3DLabs based, 128Mb RAM), I could run with
increased speed using q3's OpenGL extensions -but- the sky (q3dm3, etc.)
would never be right: The walls and buildings textures would 'splash' the
sky, leading to a confusing display..
Anything similar on your port?
Cheers,
--
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Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
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