[quake3] IRIX port running

vincent at cojot.name vincent at cojot.name
Tue Nov 15 03:05:45 EST 2005


On Mon, 14 Nov 2005, Frank Everdij wrote:

> Hi all,
>
> I'm Frank/dexter1 and together with Mare and some of my mates we have ported
> icculus.org Quake3 to SGI IRIX systems. Currently we have it running pretty
> clean on Octane2 systems and O2 systems. I have it also working on older I2
> Impact systems, but am experiencing some texture glitches.

Just curious, what texture glitches are you experiencing?

My Solaris/Sparc experience has been less than satisfactory, even at the 
latest OpenGL and Graphics patch level:

- on XVR-1000 graphics (MAJC-5200 based, 360Mb RAM), I had to disable q3's 
OpenGL extensions otherwise the walls would look mostly pitch black.

- on XVR-600 graphics (3DLabs based, 128Mb RAM), I could run with 
increased speed using q3's OpenGL extensions -but- the sky (q3dm3, etc.) 
would never be right: The walls and buildings textures would 'splash' the 
sky, leading to a confusing display..

Anything similar on your port?

Cheers,

-- 
,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,
Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
Linux Xview/OpenLook resources page _.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._ coyote at NOSPAM4cojot.name

They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places.       - Robert Frost





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