[quake3] global ways to develop?

Laurent Desnogues laurent.desnogues at wanadoo.fr
Thu Nov 10 17:19:27 EST 2005


Zachary J. Slater wrote:
> 
> I'd certainly welcome a software renderer patch, though I don't know how
> difficult it would be.

The very best way to start from is static linking
Mesa and optimize it for the paths being used in Q3.
I did that for Q2 and it was fun.  Anyway in the end
you'd be left with a big amount of C code to optimize
at assembly level ;-)


		Laurent





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