Quake3 client + server on Solaris/Sparc

vincent at cojot.name vincent at cojot.name
Mon Nov 7 09:53:11 EST 2005


I think there might still be some alignment problems lurking:

When I run the debug client, it just works. When I try the 'release' 
version on Solaris/Sparc, the client crashes immediately after opening an 
X11 window and displaying the first image of the intro cinematics (the 
wall which is fired at). Here's the gdb backtrace..:

--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: flotsam
Alias: flotsam.
Alias: loghost
IP: 10.179.104.54

Program received signal SIGSEGV, Segmentation fault.
0x00031f30 in blitVQQuad32fs ()
(gdb) bt
#0  0x00031f30 in blitVQQuad32fs ()
#1  0x000328ac in RoQInterrupt () at ../client/cl_cin.c:1198
#2  0x00036990 in CIN_RunCinematic (handle=7251) at ../client/cl_cin.c:1449
#3  0x00045b88 in CL_Frame (msec=0) at ../client/cl_main.c:2064
#4  0x00068e20 in Com_Frame () at ../qcommon/common.c:2763
#5  0x00162888 in main (argc=16, argv=0xffbff20c) at 
../unix/unix_main.c:1323
(gdb) q
The program is running.  Exit anyway? (y or n) y

I don't know if this could be related to the HUNK_DEBUG stuff..

-- 
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Between stars - on stars where no human race is
I have it in me so much nearer home
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