Quake3 client + server on Solaris/Sparc
vincent at cojot.name
vincent at cojot.name
Mon Nov 7 09:53:11 EST 2005
I think there might still be some alignment problems lurking:
When I run the debug client, it just works. When I try the 'release'
version on Solaris/Sparc, the client crashes immediately after opening an
X11 window and displaying the first image of the intro cinematics (the
wall which is fired at). Here's the gdb backtrace..:
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: flotsam
Alias: flotsam.
Alias: loghost
IP: 10.179.104.54
Program received signal SIGSEGV, Segmentation fault.
0x00031f30 in blitVQQuad32fs ()
(gdb) bt
#0 0x00031f30 in blitVQQuad32fs ()
#1 0x000328ac in RoQInterrupt () at ../client/cl_cin.c:1198
#2 0x00036990 in CIN_RunCinematic (handle=7251) at ../client/cl_cin.c:1449
#3 0x00045b88 in CL_Frame (msec=0) at ../client/cl_main.c:2064
#4 0x00068e20 in Com_Frame () at ../qcommon/common.c:2763
#5 0x00162888 in main (argc=16, argv=0xffbff20c) at
../unix/unix_main.c:1323
(gdb) q
The program is running. Exit anyway? (y or n) y
I don't know if this could be related to the HUNK_DEBUG stuff..
--
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Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
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Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places. - Robert Frost
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