Quake3 client + server on Solaris/Sparc

vincent at cojot.name vincent at cojot.name
Sun Nov 6 11:26:16 EST 2005


Hi everyone,

Kudos to Ludwig for the alignment fixes and also to tim for the other 
stuff. I just used both the client and server (vm_* set to 1) on 
Solaris10/Sparc (rev 292 to 295). The client runs a little bit slow but it 
works. Also, I verified that q3 1.32b Linux client were able to connect 
and play on the serveur running on Solaris/Sparc.

For the record, I used these flags on the serveur:

debugsparc/SunOSq3ded +set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set \
sv_pure 1 +set ttycon 0 +map q3dm17

And these on the client:
debugsparc/SunOSquake3 +set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set \
sv_pure 1 +set ttycon 0 +set in_dgamouse 0 +map q3dm3

It works! :) I bow before your coding/debugging skills, Ludwig.. :)

Many thanks! :)

For the record, I tried it on an Sb2k with XVR-1000 graphics (which isn't 
exactly the top graphics card for OpenGL). I'll try it again tomorrow on 
an XVR-600...

Best regards and many thanks again. :)

-- 
,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,
Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
Linux Xview/OpenLook resources page _.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._ coyote at NOSPAM4cojot.name

They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places.       - Robert Frost





More information about the quake3 mailing list