quake3 on Solaris x86

darkshark atnight darksharkster at gmail.com
Fri Nov 4 15:51:37 EST 2005


 Some good news.  Playing quake3 on Solaris x86 now 8-)
 Seems ludwig's changes to the bot code (realignments) got things working !

 The in_dgamouse cvar needs to be 0.

 details; snv v268
 just changed the Makefile ala patch Vincent already sent out, no other changes.

  Both single and multi player works.

  Will be trying out the bytecode compiler next.

  Thanks guys !

off to pub.
Sean.
.
On 10/31/05, darkshark atnight <darksharkster at gmail.com> wrote:
> Hi folks,
>   I'm trying to get quake3 on solaris x86, specifically running on
> SolarisExpress.  Everything
>   compiles, but then running it fails to start OpenGL.  It seems that
> the the qgl* function
>   pointers aren't pointing to the correct addresses of the gl* functions.
>
>  Some details:
>     OpenGL version is Mesa (io quake2 compiles and runs on same system).
>     Using the quake2 source base as a reference, since theres a lot of
> common code there.
>     I've got solaris_qgl.c and solaris_glimp.c done, which are really
> linux_*.c with a bunch
>     of #def's.
>
>  More details at:
>    http://blogs.sun.com/roller/page/smg?entry=getting_there_with_quake3_on
>
>   I'm trying to get this port done on x86 platform.  Will be using the
>   nVidia opengl drivers later on another box, once I get these problems sorted.
>
>    Any help would really
>  be appreciated.
> Regards,
> Sean.
> .
>



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