[quake3] Some (further) results with latest SVN on Solaris/Sparc

vincent at cojot.name vincent at cojot.name
Wed Nov 2 16:21:48 EST 2005


On Wed, 2 Nov 2005, vincent at cojot.name wrote:

> BTW, I got the client to come up on Solaris/Sparc:
>
> Screenshot here:
> http://step.polymtl.ca/~coyote/quake3_Sol10sparc.png

Ok, here's the current status that I have on Solaris/Sparc:

1) I cannot run the dedicated server without a crash (investigating).

2) The client "works" with SDL sound but crashes if I try to run a 
single-player game (probably related to 1). ).

3) I can run a demo quite nicely (If I turn OpenGL extensions off in q3).
Heavy screenshot here:

http://step.polymtl.ca/~coyote/quake3_Sol10sparc.png

4) I'm doing this with "+set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set 
sv_pure 1 +set ttycon 0 "..

Still going....

-- 
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Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
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http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._ coyote at NOSPAM4cojot.name

They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places.       - Robert Frost





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