[quake3] Some (further) results with latest SVN on Solaris/Sparc
vincent at cojot.name
vincent at cojot.name
Wed Nov 2 16:21:48 EST 2005
On Wed, 2 Nov 2005, vincent at cojot.name wrote:
> BTW, I got the client to come up on Solaris/Sparc:
>
> Screenshot here:
> http://step.polymtl.ca/~coyote/quake3_Sol10sparc.png
Ok, here's the current status that I have on Solaris/Sparc:
1) I cannot run the dedicated server without a crash (investigating).
2) The client "works" with SDL sound but crashes if I try to run a
single-player game (probably related to 1). ).
3) I can run a demo quite nicely (If I turn OpenGL extensions off in q3).
Heavy screenshot here:
http://step.polymtl.ca/~coyote/quake3_Sol10sparc.png
4) I'm doing this with "+set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set
sv_pure 1 +set ttycon 0 "..
Still going....
--
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Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
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http://step.polymtl.ca/~coyote _.,-*~'`^`'~*-,._ coyote at NOSPAM4cojot.name
They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places. - Robert Frost
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