[quake3] Re: Alpha Build

Chad Gatesman cgatesman at gmail.com
Wed Nov 2 11:34:57 EST 2005


I may move on to the client anyways, though.

-Chad



On 11/2/05, Tim Angus <tim at ngus.net> wrote:
>
> On Wed, 2 Nov 2005 11:20:43 -0500 Chad wrote:
> > UPDATE:
> >
> > Thanks for the help, guys. I had to make a few fixes building the game
> > libraries. I got it all built, and the server appears to be running
> > beautifully! Not a single hitch warning like I was getting with the
> > vm_interpreter.
> >
> > I'll try to put together a full patch and submit a Bugzilla PR.
> >
> > Quake 3 on Alpha!
>
> Neat.
>
> You know on second thought it probably doesn't make a great deal of
> sense to build the cgame and ui libs when your target only supports the
> dedicated server, so you could remove these lines for a faster build, if
> you wanted.
>
> > > > $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
> > > > $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
> > > > $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
> > > > $(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
>



--
Chad Gatesman
http://gatesman.dyndns.org/
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