[quake3-commits] [ioquake/ioq3] 2171d0: Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by def...

Jack Slater noreply at github.com
Tue Sep 29 22:56:46 EDT 2020


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 2171d070de2bdf7b57b768e080e5a05246927e2d
      https://github.com/ioquake/ioq3/commit/2171d070de2bdf7b57b768e080e5a05246927e2d
  Author: Hugo Locurcio <hugo.locurcio at hugo.pro>
  Date:   2019-11-20 (Wed, 20 Nov 2019)

  Changed paths:
    M code/renderergl1/tr_init.c
    M code/renderergl2/tr_init.c

  Log Message:
  -----------
  Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default

This improves visual quality without a noticeable performance loss,
especially on maps that use textures with high-frequency details
such as q3dm1.


  Commit: e7a7a2b6b677c030be5cca8cc9cc58e81b2e04de
      https://github.com/ioquake/ioq3/commit/e7a7a2b6b677c030be5cca8cc9cc58e81b2e04de
  Author: Jack Slater <zjs at zacharyjackslater.com>
  Date:   2020-09-29 (Tue, 29 Sep 2020)

  Changed paths:
    M code/renderergl1/tr_init.c
    M code/renderergl2/tr_init.c

  Log Message:
  -----------
  Merge pull request #436 from Calinou/default-texturemode-mipmap-linear

Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default


Compare: https://github.com/ioquake/ioq3/compare/a0b89d72d0b4...e7a7a2b6b677


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