[quake3-commits] [ioquake/ioq3] 128420: Remove duplicate setting of FREETYPE_CFLAGS in Mak...

Zack Middleton zack at cloemail.com
Tue Apr 3 22:48:32 EDT 2018


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 12842050126be398feef6b0f20bb6815b6ae71ee
      https://github.com/ioquake/ioq3/commit/12842050126be398feef6b0f20bb6815b6ae71ee
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-04-03 (Tue, 03 Apr 2018)

  Changed paths:
    M Makefile

  Log Message:
  -----------
  Remove duplicate setting of FREETYPE_CFLAGS in Makefile


  Commit: b61e2998f3cd791d29dc5f6f8bb44394b5414cf2
      https://github.com/ioquake/ioq3/commit/b61e2998f3cd791d29dc5f6f8bb44394b5414cf2
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-04-03 (Tue, 03 Apr 2018)

  Changed paths:
    M code/server/sv_client.c

  Log Message:
  -----------
  Fix exploit to reset player by sending wrong serverId

If client sends wrong serverId but is already active in the world
(CS_ACTIVE) don't resend initial gamestate for the map. This isn't a
valid situation. The player should be CS_CONNECTED or CS_PRIMED.

Resending gamestate to an active player will cause them to respawn
without dying or disconnecting. If the player had a CTF flag it gets
lost until the map is changed or restarted.

Reported by Ensiform at:

    https://bugzilla.icculus.org/show_bug.cgi?id=6324


  Commit: 3bf48877f3c626b8fe6416f63bea8fdc27ba8076
      https://github.com/ioquake/ioq3/commit/3bf48877f3c626b8fe6416f63bea8fdc27ba8076
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-04-03 (Tue, 03 Apr 2018)

  Changed paths:
    M code/server/sv_client.c

  Log Message:
  -----------
  Fix "Going to CS_ZOMBIE for [clientname]" developer message

Client name was cleared before printing the message resulting in
a blank name.


Compare: https://github.com/ioquake/ioq3/compare/484149573be1...3bf48877f3c6


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