[quake3-commits] [ioquake/ioq3] ac4802: OpenGL2: Fix brightness when r_autoExposure is dis...

Zack Middleton zack at cloemail.com
Mon Oct 2 21:47:34 EDT 2017


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: ac4802af8d431af0813f5def9dbb5190d8649639
      https://github.com/ioquake/ioq3/commit/ac4802af8d431af0813f5def9dbb5190d8649639
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-10-02 (Mon, 02 Oct 2017)

  Changed paths:
    M code/renderergl2/tr_init.c
    M code/renderergl2/tr_postprocess.c

  Log Message:
  -----------
  OpenGL2: Fix brightness when r_autoExposure is disabled

The game world is too dark when r_autoExposure is disabled. It can be
fixed by setting (cheat) r_cameraExposure to 1 but then the game is
too bright when r_autoExposure is enabled. So default r_cameraExposure
to 1 and make auto exposure subtract 1 from r_cameraExposure value.




More information about the quake3-commits mailing list