[quake3-commits] [ioquake/ioq3] 356ae1: OpenGL2: Don't use initialized arrays in glsl shad...

SmileTheory SmileTheory at gmail.com
Mon Jul 24 19:29:18 EDT 2017


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 356ae10ef65d4401958d50f03288dcb22d957c96
      https://github.com/ioquake/ioq3/commit/356ae10ef65d4401958d50f03288dcb22d957c96
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2017-07-24 (Mon, 24 Jul 2017)

  Changed paths:
    M code/renderergl2/glsl/bokeh_fp.glsl
    M code/renderergl2/glsl/depthblur_fp.glsl
    M code/renderergl2/glsl/ssao_fp.glsl

  Log Message:
  -----------
  OpenGL2: Don't use initialized arrays in glsl shaders.

Unsupported in GLSL 1.20 (Mac OS X 10.6)




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