[quake3-commits] [ioquake/ioq3] 2dcc57: Explicitly set cull type for skybox

Zack Middleton zturtleman at gmail.com
Mon May 16 04:22:39 EDT 2016


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 2dcc5719e3b0da88eb260d6ae88c4de802efe210
      https://github.com/ioquake/ioq3/commit/2dcc5719e3b0da88eb260d6ae88c4de802efe210
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2016-05-16 (Mon, 16 May 2016)

  Changed paths:
    M code/renderergl1/tr_sky.c
    M code/renderergl2/tr_sky.c

  Log Message:
  -----------
  Explicitly set cull type for skybox

Explicitly set cull type for skybox to front, instead of using whatever
cull type the previous shader used (which could result in the skybox
not being visible due to only drawing back faces). The sky cloud stages
set the cull type so they are not affected by previous cull type.




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